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Prison Life DUELS

Prison Life DUELS

A Roblox experience owned by (PLCL).

Fighting & PvPENduelingcombatprison life

Description (written by the developer; not a statement by this register)

>> Enjoy this rendition of Prison Life Dueling, all with assets made from scratch << >> No worries on where to verse the opposition - Prison Life Duels has it all << There are a total of 5 playable matches, playable up to 4v4: - 4 are dedicated to CQC, MQC, LQC - 1 is dedicated to popshotting, found at the end of the nexus The first person to step on a pad is the host, the host is the only one able to change settings: - To end a game early, the host must say ";end" in chat - Leaving a match early will result in a penalty (loss of ELO) Much thanks to those who aided in development: - MNSD_Brian: Owner, Builder - veilict: Lead Developer, Programmer, Animator - 5utur3: UI/UX, Gun Models / Skins - MNSD_Hack: Programmer - justnoint: Builder - sq0lt: Mascot

Last updated by the developer 12 Jul 2026, 04:06 UTC.

0
playing (measured 12 Aug 2026, 08:32 UTC)
23,652
lifetime visits
84%
liked (105 👍 / 20 👎)
175
favourites (7.4 per 1k visits)
16 December 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome6,626 · 75.0% win
Shrine of Knowledge · other140 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8416 August 2026 — 84 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:1784no change
16 Aug 2026, 07:1784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.