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MAHILAYA APEX

MAHILAYA APEX

A Roblox experience owned by M-Verse.

ObbyENmountainobbysocial

Description (written by the developer; not a statement by this register)

Welcome to Mount Mahilaya – Apex, a beginner-friendly mountain obby made for chill, relaxing, and fun climbs. Take your time, enjoy the journey, and climb at your own pace—solo or with friends. 🧗 Easy–Medium difficulty, perfect for casual and new climbers 📍 16 checkpoints to guide you safely up the mountain 🤝 Carry system (up to 8 friends — double-tap a player to carry) 🎁 Daily Rewards — earn Skip Checkpoint tokens 🕹️ Jump Button Settings (Mobile Friendly) — customize position for comfort 🎥 Cinematic Presets — perfect for recording aesthetic videos 👥 Hide Other Players option (Settings) ✨ Aura Shop + FREE Ava to personalize your adventure 🛍️ New Shop Item: Size Commands 💃 New emotes (dances & poses) 🎵 Curated cozy music playlist ⚡ FREE Speed Glowstick 👍 Like the game & join the community to unlock it! More updates and improvements coming soon. Thank you for climbing with us! 🌄💜

Last updated by the developer 3 May 2026, 04:23 UTC.

0
playing (measured 10 Aug 2026, 22:06 UTC)
314,325
lifetime visits
93%
liked (5,322 👍 / 401 👎)
2,126
favourites (6.8 per 1k visits)
17 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luna Payment
134 R$
Size Commands
59 R$
VIP Bundle
59 R$
Bouquet
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Mt. Mahilaya - Apex! · welcome187,942 · 0.00% win
Summit Reached! · progression39,161 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:0393no change
15 Aug 2026, 00:4893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.