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Nightshift Anomalies [HORROR]

Nightshift Anomalies [HORROR]

A Roblox experience owned by peek-a-boo studios.

HorrorENhorrorsurvivalnightshift

Nightshift Anomalies [HORROR] is a horror experience created on 2025-12-17. It has accumulated 3,325,846 lifetime visits and 4,105 favorites. The game holds a 76% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

🌯 work the nightshift 😈 survive scary encounters 🪓 FIGHT BACK 👍 thumbs up for updates THIS GAME CONTAINS JUMPSCARES

Last updated by the developer 14 Jan 2026, 15:33 UTC.

0
playing (measured 11 Aug 2026, 00:17 UTC)
3,325,846
lifetime visits
76%
liked (1,208 👍 / 388 👎)
4,107
favourites (1.2 per 1k visits)
17 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First day on the Job · welcome1,646,697 · 0.00% win
Prepped · other1,534,225 · 0.00% win
First night on the Job · welcome1,432,750 · 0.00% win
Sold your Soul [ENDING] · progression35,569 · 0.00% win
Not Human [ENDING] · progression35,550 · 0.00% win
End of Time [ENDING] · progression3,841 · 0.00% win
Rat King [ENDING] · progression51 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked23 October 2026 — 76 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:0876no change
14 Aug 2026, 05:0176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.