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Mei Electric Railway

Mei Electric Railway

A Roblox experience owned by 僕未面接・会議グループ「僕未公式」.

SimulatorENtrain simulationroleplaygroup-gated

Description (written by the developer; not a statement by this register)

We will suspend operations of this railway for about two years starting from September 1st. Also, Chukyo Electric Railway is a subsidiary. You can also find it when you do research. Someday, we will change it to the official group of ITSUKA. You can't play without joining a group. This railway has no connection to any real people, organizations, companies, or locations. We use Flimode for some materials. Shutdown = Update ・The use of cheating tools, criticism, threats, entering the tracks more than necessary, excessive branching control, character reset while sitting, unauthorized map modifications, leaks, and actions that disrupt other trains are subject to punishment. The operational information is distributed on Discord. If you can't read, ask an adult for help.

Last updated by the developer 20 Aug 2026, 06:17 UTC.

0
playing (measured 20 Aug 2026, 11:34 UTC)
694
lifetime visits
89%
liked (8 👍 / 1 👎)
2
favourites (2.9 per 1k visits)
17 December 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 11:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Batch that I didn't put in the railroad · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8910094.520 August 2026 — 100 % liked30 August 2026 — 100 % liked9 September 2026 — 89 % liked20 August 20269 September 2026
3 measurements spanning 20 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Sept 2026, 18:2189-11
30 Aug 2026, 15:38100no change
20 Aug 2026, 12:50100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.