Mei Electric Railway
A Roblox experience owned by 僕未面接・会議グループ「僕未公式」.
SimulatorENtrain simulationroleplaygroup-gated
Description (written by the developer; not a statement by this register)
We will suspend operations of this railway for about two years starting from September 1st. Also, Chukyo Electric Railway is a subsidiary. You can also find it when you do research. Someday, we will change it to the official group of ITSUKA. You can't play without joining a group. This railway has no connection to any real people, organizations, companies, or locations. We use Flimode for some materials. Shutdown = Update ・The use of cheating tools, criticism, threats, entering the tracks more than necessary, excessive branching control, character reset while sitting, unauthorized map modifications, leaks, and actions that disrupt other trains are subject to punishment. The operational information is distributed on Discord. If you can't read, ask an adult for help.
Last updated by the developer 20 Aug 2026, 06:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Aug 2026, 11:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.