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Explosion RNG πŸ’₯

Explosion RNG πŸ’₯

A Roblox experience owned by kronos's corp..

Description (written by the developer; not a statement by this register)

🌈 Get on the leaderboards 🌈 [UPDATE LOGS] v.1.69 - Improvements - Bug Fixes - Troll - Military morphs - Many more squid game, obby, glass bridge, impossible, free admin, admin, op admin, admin abuse, admin obby, admin house, hard obby, squid blox, owner admin, owner admin, adopt me, prison life, meep city, money, forceplace, ban, lifting simulator, RNG obby, wallhop, pro, tycoon, obby, soccer, wallhop, ladder flick, obby, parkour, movement training, advanced obby, skill-based, speedrun, challenge, difficulty progression, hardcore obby, pro parkour, time trial, leaderboard, competitive, obstacle course, flicking, jumping, wall jumping, practice, training, movement skills, tower, pro, obby, fun, wallhop practise, troll is a pinning tower, troll is a phinning tower, steal time from others, pvp sword fighting, 1v1 sword fights, troll

Last updated by the developer 1 Jan 2026, 15:23 UTC.

0
playing (measured 24 Sept 2026, 22:15 UTC)
391
lifetime visits
67%
liked (2 πŸ‘ / 1 πŸ‘Ž)
1
favourites (2.6 per 1k visits)
17 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
24 Sept 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Laser gun
60 R$
Flying Carpet
57 R$
*OP* Linked sword
30 R$
OWNER ADMIN (PERMANENT)
15 R$
Boombox
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome62 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.