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🐟 Fishing Simulator (Beta) 🐟

🐟 Fishing Simulator (Beta) 🐟

A Roblox experience owned by The Swish Clothing.

SimulatorENfishingsimulatorcollection

Description (written by the developer; not a statement by this register)

Welcome to Fishing Simulator! Collect Fish using your Rod and Bucket to be the best Fisherman! Gather all Cool and Legendary Fishes in the Sea! _________________________ 📖🛠UPDATE LOG🛠📖 *Added anti-exploit *Added new shops *Fixed the island glitch 😲Upcoming Updates 😲 🕹More Gamepasses 🔴 More Badges! 🎣🎒 God Items 🛠New Updates and System 🐛ALOT OF BUG FIXING🐛 Follow us in Roblox and in our Official Group page For more game updates! Don't Forget to leave a 👍Thumbs Up and ⭐Favorite on our game! Report all 🐛bugs and 💻glitches! We are just a small team, All of 👍Thumbs Up,⭐Favorites and 💰Donation are Very much appreciated! Thank you for bearing with us!

Last updated by the developer 12 Jan 2021, 21:59 UTC.

0
playing (measured 12 Aug 2026, 12:02 UTC)
210,712
lifetime visits
42%
liked (835 👍 / 1,176 👎)
4,363
favourites (20.7 per 1k visits)
30 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(SOON) 2x Fish
250 R$
(SOON) Lucky
100 R$
Outrageous Tip
100 R$
Large Tip
75 R$
Medium Tip
50 R$
Small Tip
25 R$
Regular Tip
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time Playing Fishing Simulator! · welcome53,386 · 0.00% win
Meet one of the Creators of Fishing Simulator · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.