Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW!] Rent is Due

[NEW!] Rent is Due

A Roblox experience owned by upsiLand.

SimulatorENzombie survivalrent collectionvehicle driving

Description (written by the developer; not a statement by this register)

💸 Rent is Due! Drive from house to house, knock on doors, and collect rent before things get out of control! 🏠 Visit random houses and structures 🚗 Drive your car to new locations 👊 Knock on doors and see what happens 🧟 Survive crazy events, angry tenants, zombies, and more 💰 Collect cash and upgrade your gear 🏢 Return to HQ to get stronger 👥 Play with friends for extra chaos! 👍 Like the game and join the group for rewards! 🔔 Follow for updates, events, and special codes!

Last updated by the developer 11 Aug 2026, 15:09 UTC.

0
playing (measured 11 Aug 2026, 15:50 UTC)
21,964
lifetime visits
60%
liked (83 👍 / 55 👎)
834
favourites (38.0 per 1k visits)
17 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Breakable Pack [TAX] [DISCOUNT]
35,714 R$
Breakable Backup Pack
28,572 R$
Gift Pack [TAX] [DISCOUNT]
21,428 R$
Gift Pack
19,999 R$
Gift Pack [DISCOUNT]
14,999 R$
HighStriker [TAX]
11,428 R$
Breakable Pack [TAX] [DISCOUNT] [CODE]
9,920 R$
VIP
299 R$
2x Money
249 R$
2x Speed
179 R$
Infinite Stamina
149 R$
Sword
129 R$
TNT
111 R$
Venom Striker
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,503 · 0.00% win
First Upgrade! · progression7,699 · 0.00% win
Rent Collector · other3,004 · 0.00% win
Team Collector · collection780 · 0.00% win
Revived! · other194 · 0.00% win
Professional Collector · collection54 · 0.00% win
Millionaire Collector · collection1 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606160.516 August 2026 — 61 % liked25 October 2026 — 60 % liked16 August 202625 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 09:5260-1
16 Aug 2026, 08:0161first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.