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+1 Speed Horror Escape

+1 Speed Horror Escape

A Roblox experience owned by Xanter Games.

HorrorENhorrorobbypet simulator

+1 Speed Horror Escape is a horror experience created on 2025-12-17. It has accumulated 3,917,198 lifetime visits and 189,216 favorites. Currently, five users are playing. The game holds a 95% like percentage. The description outlines gameplay mechanics involving speed increases, stamina training, and rebirth systems.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Horror Escape! 🏃 How to Play: 🏃 Every step makes you faster 💪To run longer - train your stamina in the lobby 💰 Every checkpoint you reach gives you money ⚡ Unlock new pets that give leveling boosts 🔥 Rebirth to increase your maximum upgrade level Second World is Coming out soon, turn on notifications! If you’re having fun, don't forget to like the game! 👍

Last updated by the developer 31 Jul 2026, 17:45 UTC.

5
playing (measured 10 Aug 2026, 17:01 UTC)
3,917,198
lifetime visits
95%
liked (10,006 👍 / 578 👎)
194,836
favourites (49.7 per 1k visits)
17 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Pet Equip
499 R$
Ultra Vip
399 R$
Mythic Luck
399 R$
Mega Luck
199 R$
x2 Stamina
149 R$
x2 Speed
149 R$
Vip
149 R$
x2 Money
149 R$
Extra Luck
99 R$
Auto Open
99 R$
Triple Open
79 R$
Extra Pet Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,274,657 · 100.0% win
Escaped Hawkins High · progression56,571 · 6.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:3895no change
13 Oct 2026, 03:3795no change
3 Oct 2026, 03:3795no change
23 Sept 2026, 03:3695no change
13 Sept 2026, 03:3595no change
3 Sept 2026, 03:3495no change
24 Aug 2026, 03:3395no change
14 Aug 2026, 03:3295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.