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[πŸŽΈπŸƒβ€β™‚οΈ] Rhythm Run Obby

[πŸŽΈπŸƒβ€β™‚οΈ] Rhythm Run Obby

A Roblox experience owned by Audioscape.

ObbyENK-PopMusic SyncObstacle Course

Description (written by the developer; not a statement by this register)

🎡 Welcome to Rhythm Run Obby! 🎡 Huge Update March 8th!! βšͺ️ Full on K-Pop vibes and look πŸ”΅ New lobby -- hang out with your friends and dance! πŸ”΄ See the DJ to change your music -- KPop, Phonk, or your playlist! Description Get ready to jump, hop, and groove your way through an obstacle course that MOVES TO THE MUSIC! In Rhythm Run Obby, the floor, platforms, and traps **change every time the song hits a beat**. That means when the music goes *boom-boom-boom*, the course changes too! Faster songs make things move quicker, and slower songs give you more time to think. βšͺ️ Choose your music! Search for your favorite tracks or paste in IDs! Add them to your playlist πŸ”΅ Watch blocks pop in and out to the rhythm πŸ”΄ Time your jumps to the beat to survive 🎢 Listen closely. Jump smart. Move with the music. Can you beat the beat? 🎧✨

Last updated by the developer 18 Mar 2026, 13:57 UTC.

0
playing (measured 11 Aug 2026, 00:04 UTC)
119,954
lifetime visits
28%
liked (108 πŸ‘ / 271 πŸ‘Ž)
659
favourites (5.5 per 1k visits)
17 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 1 Β· progression8,918 Β· 0.00% win
Level 2 Β· progression3,761 Β· 0.00% win
Level 3 Β· progression2,276 Β· 0.00% win
Level 4 Β· progression1,668 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.