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[🎁] Road-side Coffee [HORROR]

[🎁] Road-side Coffee [HORROR]

A Roblox experience owned by Esoteric Ephemeral.

HorrorENhorrorsimulationjump-scare

Description (written by the developer; not a statement by this register)

JUST RELEASED! 12 / 26 / 2025! ⭐Join the Group for Free Rewards!🎁 (Corporate Insists...) You’re clocking in for another shift at Barstucks Coffee. On the surface, the job is easy: brew coffee, serve customers, repeat. But this roadside cafe has rules and breaking them means things don't just go wrong… they go very wrong. Inspired by Road-Side Shawarma [HORROR], Scary Shawarma Kiosk: The Anomaly, this is Road-side Coffee. Horror seeps into every corner of your shift. Expect unsettling atmosphere, sudden scares, disturbing sounds, and moments that make you question what’s really human. 🎧 Headphones & max graphics highly recommended for full immersion 😱 Best played with friends 💀 Can you survive the nights? or will you get fired… or worse? ☕ 공포 커피숍 ☕ Cafetería de Horror ☕ Café de l’Horreur ☕ Horror-Café ☕ カフェ・ホラー

Last updated by the developer 16 Jul 2026, 03:45 UTC.

2
playing (measured 11 Aug 2026, 01:52 UTC)
442,076
lifetime visits
89%
liked (1,948 👍 / 246 👎)
5,648
favourites (12.8 per 1k visits)
17 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Income
199 R$
Instant Mix
99 R$
The Flash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome235,911 · 100.0% win
First Shift · other195,246 · 100.0% win
You Died · progression48,523 · 33.9% win
Night 1 Complete · progression41,357 · 24.9% win
Night 2 Complete · progression23,302 · 11.3% win
Night 3 Complete · progression12,397 · 0.00% win
The Void · other8,332 · 4.5% win
Night 4 Complete · progression8,262 · 4.5% win
50th Customer · progression6,017 · 2.3% win
100th Customer · other1,014 · 0.00% win
200th Customer · other54 · 0.00% win
Night 50 Complete · progression8 · 0.00% win
Night 100 Complete · progression2 · 0.00% win
750th Customer · other1 · 0.00% win
Night 500 Complete · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:1889no change
14 Aug 2026, 22:0689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.