[🏍️BIKES!] REDLINE
A Roblox experience owned by Pulse Driving.
RacingENrealistic drivingcar meetsfree roam
REDLINE is a racing experience created on 2025-12-17. It has accumulated 3,305,376 lifetime visits and 35,826 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description notes it is in Pre-A and recommends high-end devices.
Description (written by the developer; not a statement by this register)
🚗 | REDLINE is a no-hesi inspired driving game for players who love realistic cars, detailed systems, and the freedom to drive without limits. 🌆| Take your car onto highways, race tracks, and car lots. Swim through traffic, and enjoy the road your way. 🤝| It’s not just about speed - REDLINE is also about car meets, parking up with friends, and showing off your build. 🔥| Whether you’re chasing miles, keeping clean lines, or just hanging out at a meet, REDLINE keeps it simple, fun, and all about the drive. ⚠️ THIS EXPERIENCE IS RECOMMENDED FOR HIGH-END DEVICES ⚠️ 🧪 This experience is in Pre-Alpha. Bugs are expected and will be fixed as soon as they are identified. 🧪 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tags:, no hesi, driving, cars, racing, traffic, cruise, car meet, realistic, drift, free drive, simulator, hangout, highway, city, racetrack, realism, free roam, cruise, driving empire, drive world, fast, track
Last updated by the developer 24 May 2026, 05:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:05 | 97 | no change |
| 14 Aug 2026, 05:03 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.