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[🏍️BIKES!] REDLINE

[🏍️BIKES!] REDLINE

A Roblox experience owned by Pulse Driving.

RacingENrealistic drivingcar meetsfree roam

REDLINE is a racing experience created on 2025-12-17. It has accumulated 3,305,376 lifetime visits and 35,826 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description notes it is in Pre-A and recommends high-end devices.

Description (written by the developer; not a statement by this register)

🚗 | REDLINE is a no-hesi inspired driving game for players who love realistic cars, detailed systems, and the freedom to drive without limits. 🌆| Take your car onto highways, race tracks, and car lots. Swim through traffic, and enjoy the road your way. 🤝| It’s not just about speed - REDLINE is also about car meets, parking up with friends, and showing off your build. 🔥| Whether you’re chasing miles, keeping clean lines, or just hanging out at a meet, REDLINE keeps it simple, fun, and all about the drive. ⚠️ THIS EXPERIENCE IS RECOMMENDED FOR HIGH-END DEVICES ⚠️ 🧪 This experience is in Pre-Alpha. Bugs are expected and will be fixed as soon as they are identified. 🧪 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tags:, no hesi, driving, cars, racing, traffic, cruise, car meet, realistic, drift, free drive, simulator, hangout, highway, city, racetrack, realism, free roam, cruise, driving empire, drive world, fast, track

Last updated by the developer 24 May 2026, 05:29 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
3,305,376
lifetime visits
97%
liked (24,734 👍 / 806 👎)
35,786
favourites (10.8 per 1k visits)
17 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome, Driver · welcome1,601,994 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:0597no change
14 Aug 2026, 05:0397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.