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Jailed! πŸ”’ [2 Player Obby]

Jailed! πŸ”’ [2 Player Obby]

A Roblox experience owned by Cold Cellz Studio.

ObbyEN2-player co-opprison escapepuzzle platformer

Description (written by the developer; not a statement by this register)

🚨 THIS GAME IS MADE FOR 2 PLAYERS 🚨 You and your partner have been locked inside a high-security prison πŸ”’ Work together to solve puzzles and escape the prison! πŸ—οΈ Pull levers, open doors, and help each other through tight spaces πŸš” Watch out for cameras, lasers, and patrol guards 🀝 Teamwork is the ONLY way out! πŸ›  This game is new β€” report bugs in the group! Tags: 2 player obby, teamwork, fun obby

Last updated by the developer 7 Aug 2026, 06:48 UTC.

0
playing (measured 10 Aug 2026, 21:22 UTC)
339,625
lifetime visits
66%
liked (245 πŸ‘ / 127 πŸ‘Ž)
5,217
favourites (15.4 per 1k visits)
18 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:225first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Void Chain
149 R$
Gravity Coil [PERMANENT]
79 R$
Toxic Chain
69 R$
Double Jump [PERMANENT]
59 R$
Electric Chain
39 R$
Speed Coil [PERMANENT]
39 R$
Longer Chain
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome252,048 Β· 100.0% win
Half-Way Cake! Β· progression58,612 Β· 37.7% win
Complete Game! Β· progression20,644 Β· 7.2% win
Mini-obby complete Β· progression17,370 Β· 10.5% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

65676615 August 2026 β€” 67 % liked25 August 2026 β€” 67 % liked4 September 2026 β€” 66 % liked14 September 2026 β€” 65 % liked24 September 2026 β€” 65 % liked4 October 2026 β€” 65 % liked14 October 2026 β€” 66 % liked24 October 2026 β€” 66 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:0866no change
14 Oct 2026, 04:0766+1
4 Oct 2026, 04:0665no change
24 Sept 2026, 04:0565no change
14 Sept 2026, 02:2165-1
4 Sept 2026, 02:2066-1
25 Aug 2026, 00:2167no change
15 Aug 2026, 00:1867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.