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Five Nights At Heinzenberg

Five Nights At Heinzenberg

A Roblox experience owned by Os Falenildos.

HorrorENFNAF parodysurvival horrorasymmetrical multiplayer

Description (written by the developer; not a statement by this register)

This game is clearly a joke made for my channel, XD. But basically, the survivors need to survive until 6 AM and the animatronics need to stop them. F to punch (lol) Inspired by FNAF. Helpers: Animations: Tiranilix Icon: Kevinsteilein25 Character Concepts: Tiranilix, juninho_122, Baniax, NL, ziperplayeroficialyt and Gilberto_100200 v1.0.5a

Last updated by the developer 11 Jun 2026, 13:59 UTC.

0
playing (measured 11 Aug 2026, 13:39 UTC)
72,778
lifetime visits
97%
liked (560 👍 / 19 👎)
474
favourites (6.5 per 1k visits)
18 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation 2
50 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Memories From The Past · other219 · 0.00% win
The Cursed Past · other84 · 0.00% win
Unforgiven · other58 · 0.00% win
Victim · other24 · 0.00% win
You beat them all... · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

969796.515 August 2026 — 96 % liked4 September 2026 — 96 % liked14 September 2026 — 97 % liked24 September 2026 — 97 % liked4 October 2026 — 97 % liked14 October 2026 — 97 % liked24 October 2026 — 97 % liked3 November 2026 — 97 % liked13 November 2026 — 97 % liked15 August 202613 November 2026
9 measurements spanning 90 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 20:2097no change
3 Nov 2026, 19:4697no change
24 Oct 2026, 19:3997no change
14 Oct 2026, 19:3297no change
4 Oct 2026, 19:3197no change
24 Sept 2026, 19:3097no change
14 Sept 2026, 15:5197+1
4 Sept 2026, 15:5096no change
15 Aug 2026, 14:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.