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+1 Speed Keyboard ASMR

+1 Speed Keyboard ASMR

A Roblox experience owned by 72 Hours Games.

SimulatorENASMRkeyboard typingspeed run

+1 Speed Keyboard ASMR is a simulator experience created on 2025-12-18. The game has accumulated 1,989,094 lifetime visits and 7,033 favorites. It holds a 96% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

⚡Welcome to +1 Speed Every ASMR Step 🎧 Gain speed with every step on keys 🔥 Unlock multipliers as you go 👥 Race with friends 🌍 Be the fastest on the server 🚀 Beware of the obstacles. One mistake causes one to start again 🎧 Built for ASMR: soft sounds, smooth physics, satisfying steps

Last updated by the developer 30 Jun 2026, 02:49 UTC.

0
playing (measured 10 Aug 2026, 16:04 UTC)
1,989,094
lifetime visits
96%
liked (9,646 👍 / 389 👎)
7,046
favourites (3.5 per 1k visits)
18 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:040first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Diamond Treadmill
399 R$
Gold Treadmill
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,372,185 · 40.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 October 2026 — 96 % liked2 November 2026 — 96 % liked14 August 20262 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 12:3396no change
23 Oct 2026, 12:3296no change
13 Sept 2026, 12:2096no change
3 Sept 2026, 12:1896no change
24 Aug 2026, 09:3496no change
14 Aug 2026, 09:3396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.