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RITUAL [Co-Op Horror]

RITUAL [Co-Op Horror]

A Roblox experience owned by Regios Studio.

HorrorENco-opritualentity hunting

RITUAL [Co-Op Horror] is a horror experience created on 2025-12-18. It has 643,759 lifetime visits and 16,796 favorites. Currently, 11 users are playing. The game holds a 61% like percentage. Players cooperate to find items and complete rituals while avoiding an entity. The experience is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

Welcome to RITUAL!🔥 A new horror experience on Roblox.😈 Work together to find items, complete the ritual, and fight the entity that hunts you.👁️ Like & Favorite to support the game!👍 Intense gameplay🔥 Multiplayer horror👥 Join our Discord server for updates, information, tutorial, and exclusive event💬 The game is currently in public BETA testing, please report any issues you encounter to our Discord Server!🛠️

Last updated by the developer 10 Aug 2026, 17:40 UTC.

11
playing (measured 11 Aug 2026, 03:15 UTC)
643,759
lifetime visits
61%
liked (484 👍 / 313 👎)
18,037
favourites (28.0 per 1k visits)
18 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

ModerateMinimum age 0

Descriptors: Blood (Light/Realistic), Fear (Repeated/Moderate), Violence (Repeated/Moderate)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Badge funnel

Welcome to RITUAL! · welcome283,380 · 0.00% win
BAD ENDING · progression95,069 · 0.00% win
TRUE ENDING · progression43,879 · 0.00% win
Unknown Broadcast (Easter Egg) · secret12,981 · 0.00% win
HARD VILLAGE · progression602 · 0.00% win
EXTREME VILLAGE · progression523 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606160.514 August 2026 — 61 % liked24 August 2026 — 61 % liked3 September 2026 — 61 % liked13 September 2026 — 60 % liked23 September 2026 — 60 % liked3 October 2026 — 61 % liked13 October 2026 — 61 % liked23 October 2026 — 61 % liked2 November 2026 — 61 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 22:3161no change
23 Oct 2026, 22:3061no change
13 Oct 2026, 22:2361no change
3 Oct 2026, 22:2261+1
23 Sept 2026, 22:2160no change
13 Sept 2026, 21:1660-1
3 Sept 2026, 21:0561no change
24 Aug 2026, 19:0761no change
14 Aug 2026, 19:0561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.