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Tycoon Incremental (Beta Testing)

Tycoon Incremental (Beta Testing)

A Roblox experience owned by Ice's Development Studio.

TycoonENincrementaltycoonbeta

Description (written by the developer; not a statement by this register)

Welcome to Tycoon Incremental, where your goal is to get as much Cash as possible! This game uses EternityNum by FoundForces, and there is just no end to the possibilities to what to do here!

Last updated by the developer 9 Apr 2026, 16:44 UTC.

0
playing (measured 11 Aug 2026, 08:05 UTC)
3,357
lifetime visits
83%
liked (29 👍 / 6 👎)
28
favourites (8.3 per 1k visits)
18 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Shapes
1,999 R$
Elite Pass
1,999 R$
VIP Pass
999 R$
Double Cherry Pass
777 R$
Copper Orb Dupe
599 R$
Auto Brick Power
349 R$
Tycoon Autoclicker
59 R$
Donator
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A Centillion's Worth of Cash · progression0 · 0.00% win
Welcome to Tycoon Incremental! · welcome0 · 0.00% win
Untrue Pacifist · other0 · 0.00% win
The Beginning... · welcome0 · 0.00% win
Ruby Worth! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.518 August 2026 — 84 % liked17 October 2026 — 84 % liked27 October 2026 — 83 % liked18 August 202627 October 2026
3 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 12:4783-1
17 Oct 2026, 12:4584no change
18 Aug 2026, 07:3684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.