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Survive in Backrooms

Survive in Backrooms

A Roblox experience owned by 6-7 Games.

HorrorENbackroomshorrorsurvival

Description (written by the developer; not a statement by this register)

LIKE👍 + JOIN OUR GROUP FOR FREE VIP ADMIN: https://www.roblox.com/communities/1043034419/6-7-Games#!/about 🎉 Survive for a special surprise! 🎉 ⭐ We added SECRETS! 🤫 🗺️ Explore the map and run to survive! ⚔️ Fight with your weapons! 👍 Like and ⭐Favorite if you enjoy!

Last updated by the developer 20 Jul 2026, 19:38 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
424,419
lifetime visits
82%
liked (2,171 👍 / 464 👎)
6,389
favourites (15.1 per 1k visits)
18 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SKIN STEALER
299 R$
SMILER
199 R$
BACTERIA
149 R$
Monster Radar
99 R$
Speed Coil
99 R$
Slap Hand
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome320,432 · 0.00% win
Gnomed! · other101,706 · 100.0% win
10 Minutes Survived! · progression44,703 · 0.00% win
Escaped! · progression11,431 · 100.0% win
60 Minutes Survived! · progression456 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked4 September 2026 — 82 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:3282no change
14 Aug 2026, 22:2282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.