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πŸ”₯ CART RIDE INTO MR BEAST

πŸ”₯ CART RIDE INTO MR BEAST

A Roblox experience owned by ItsBlueSky Studio.

ObbyENMrBeast IPCart PhysicsObstacle Course

Description (written by the developer; not a statement by this register)

πŸš‚ Hop in a cart and race along the tracks! Can you reach the end without falling? Challenge yourself and enjoy the ride! Made by: FJlevrais and Tahotiop Our Groups: FJlevrais Studios and ItsBlueSky Studio (Ignore) Tags: #CartRide, #Cart, #Obby, #Adventure, #Fun, #Party, #Casual, #Sandbox, #Rail, #Track, #LongMap, #SandboxCartRide, #MrBeast, #MrBeastChallenge, #Challenge, #Parkour, #Escape, #Speedrun, #Multiplayer, #Rewards, #Tracks, #RideCart, #Creative, #Explore, #LongJourney, #ObstacleCourse, #FreeRoam, #LongObby, #OpenWorld, #Rails, #Platformer, #CasualGame, #FastPaced, #CoolRide, #FunObstacle, #AdventureRide, #Colorful, #PopularObby, #Gameplay, #Customization

Last updated by the developer 18 Feb 2026, 11:21 UTC.

0
playing (measured 12 Aug 2026, 06:36 UTC)
6,493
lifetime visits
91%
liked (10 πŸ‘ / 1 πŸ‘Ž)
1,700
favourites (261.8 per 1k visits)
18 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

πŸ”₯ HD ADMIN GAMEPASS
999 R$
[OP] Helicopter
699 R$
Magic Carpet
89 R$
Boombox
70 R$
Gravity Coil
49 R$
Speed Coil
49 R$
Normal Slap
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet The Owner! Β· other156 Β· 0.00% win
You won! Β· progression134 Β· 0.00% win
Welcome! Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.