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Car Battle Royale

Car Battle Royale

A Roblox experience owned by ZylvaZone.

RacingENbattle royalevehicle combatsurvival

Description (written by the developer; not a statement by this register)

The arena collapses and the pressure rises. In Car Battle Royale, every round counts and every decision can make the difference. Depending on the mode, the ground may disappear beneath your wheels or remain stable while an object circulates between the cars. Only one rule applies: survive longer than the others. Drive with precision, anticipate your opponents’ moves, and use your powers at the right moment. In Classic mode, platforms fall and the slightest mistake can be fatal. In Bomb mode, keep a cool head, avoid danger, and be the last car standing. Every match is unique. Every second can change everything. Climb the rankings, unlock rewards, and customize your vehicle with colors, cosmetics, and exclusive cars. Here, speed alone isn’t enough. Strategy, timing, and skill make the difference. Are you ready to enter the arena?

Last updated by the developer 10 Mar 2026, 16:40 UTC.

0
playing (measured 19 Aug 2026, 07:16 UTC)
16,628
lifetime visits
45%
liked (9 👍 / 11 👎)
1,104
favourites (66.4 per 1k visits)
18 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 07:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Neo Stellar Car
499 R$
Paint Pass
399 R$
Festival Pass - Season 1
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome14,437 · 0.00% win
Bronze · progression195 · 0.00% win
Gold · progression1 · 0.00% win
Legend · progression0 · 0.00% win
Diamond · progression0 · 0.00% win
Master · progression0 · 0.00% win
Silver · progression0 · 0.00% win
Platinum · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

424543.519 August 2026 — 42 % liked8 October 2026 — 45 % liked19 August 20268 October 2026
2 measurements spanning 50 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 07:1845+3
19 Aug 2026, 07:1742first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.