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[FREE AVA + CARRY BAG] MOUNT EXTREME

[FREE AVA + CARRY BAG] MOUNT EXTREME

A Roblox experience owned by XTRM Community.

ObbyENclimbingprecision platformerfree rewards

MOUNT EXTREME is an obby experience created on 2025-12-18. The game has recorded 614,799 lifetime visits and 625 favorites. Currently, zero players are active. The title holds a 42% like percentage. Features include over 50 checkpoints, free speed coils, and exclusive avatar items. The description highlights medium-hard difficulty and precision-based challenges.

Description (written by the developer; not a statement by this register)

Mount Extreme is the best Roblox climbing game with a medium-hard difficulty, designed specifically for players looking for real challenge, high focus, and extreme precision skills. Experience the virtual mountain climbing experience in Roblox with a combination of extreme obby, mysterious floating islands, and dangerous tracks that test jump timing, character control, as well as player mental. ⛰️ Extreme Mount Features: ✅ 50+ Checkpoints - Structured progress for incremental challenges ✅ Free Speed Coil - FREE access, without gamepass ✅ Free Avatar - Exclusive character costume at no cost ✅ Permanent Aura Reward - Proof of achievement completing challenge ✅ Free Title Request - If meeting summit conditions ✅ Unique Floating Islands - Tracks with varying heights and designs ✅ High Adrenaline Gameplay - A combination of precision jumps and fast reflexes ✅ Solo & Multiplayer Mode - Can be played alone or with friends Roblox Extreme Climbing Game with Real Challenge! Play Now 🚀

Last updated by the developer 28 Jun 2026, 06:18 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
614,799
lifetime visits
44%
liked (453 👍 / 584 👎)
807
favourites (1.3 per 1k visits)
18 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AdjCoil
85 R$
hamwe ba 55 robux
55 R$
Boombox
50 R$
Dual Hand Knife Coil
25 R$
Dual Scythe Coil
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mount Extreme Badges · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

42444314 August 2026 — 42 % liked3 October 2026 — 42 % liked13 October 2026 — 43 % liked23 October 2026 — 44 % liked14 August 202623 October 2026
4 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:5044+1
13 Oct 2026, 22:5043+1
3 Oct 2026, 22:4942no change
14 Aug 2026, 19:2342first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.