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*BETA* Traffic Chaos πŸš— - NEW!

*BETA* Traffic Chaos πŸš— - NEW!

A Roblox experience owned by Studi0 Studi0s.

RacingENinfinite runnerdriving survivalarcade

Description (written by the developer; not a statement by this register)

πŸš—πŸ’₯ HOW FAR CAN YOU GO? πŸ’₯πŸš— Welcome to Traffic Chaos, a fast-paced infinite driving survival game where every second counts and every crash matters. Speed through an endlessly generated road, dodge unpredictable obstacle cars, and push your limits as the distance climbs higher and higher. Each run is different. Each obstacle car is unique. And the road never ends. ⚠️ BETA NOTICE This game is currently in BETA. Some features may be unfinished, buggy, or change over time. Expect frequent updates and improvements! Lots of stuff to be added! πŸ’¬ Found a bug or have a suggestion? Your feedback helps shape the game! 🏁 How far can YOU make it? Tags: driving, car, cars, racing, infinite, endless, survival, arcade

Last updated by the developer 14 Feb 2026, 07:23 UTC.

0
playing (measured 13 Aug 2026, 13:53 UTC)
44,463
lifetime visits
36%
liked (38 πŸ‘ / 69 πŸ‘Ž)
83
favourites (1.9 per 1k visits)
19 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Hot Dog Car
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time Playing Β· welcome24,310 Β· 0.00% win
Unlocked Cop Car Β· collection280 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.