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+1 Power Per Punch

+1 Power Per Punch

A Roblox experience owned by AIR GAMES..

SimulatorENincrementalrebirthclicker

Description (written by the developer; not a statement by this register)

⚡ Welcome to +1 Strength Per Punch! ⚡ How to play: 👊 Every punch makes you stronger 🧱 Smash through walls that get progressively tougher 🧠 Face Brainrot bosses at each new stage (or avoid them!) 🔥 Gain strength fast and push past your limits ♻️ Reach the level cap and REBIRTH to unlock powerful multipliers 💥 REBIRTH SYSTEM: Strength resets, but progression becomes faster and stronger every run! 📈 Unlock huge multipliers and dominate future stages 🏆 Climb the leaderboard and prove your power 👍 Like the game if you’re having fun! 👥 Join the group for rewards & updates!

Last updated by the developer 7 Apr 2026, 08:20 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
137,821
lifetime visits
95%
liked (1,640 👍 / 81 👎)
1,296
favourites (9.4 per 1k visits)
19 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Punching Bag
299 R$
Starter Pack
99 R$
Gold Punching Bag
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9515 August 2026 — 95 % liked4 September 2026 — 95 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:4695no change
15 Aug 2026, 08:1695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.