Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
My Anime Collection

My Anime Collection

A Roblox experience owned by My Anime Collection.

TycoonENcard collectionanimetycoon

My Anime Collection is a tycoon experience created on December 19, 2025. The game has accumulated 2,171,300 lifetime visits and holds 19,583 favorites. It maintains a 98% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🃏Welcome to My Anime Card Collection! Collect all Anime cards and become the richest player! 📴YOUR CARDS MAKE MONEY OFFLINE! 🌟50+ Anime Cards to collect! 🔔Updates every WEEKEND! How to Play: 🎁 Buy a pack of ANIME Cards and open on the table! 📖 Cards are added to your big collection! 💸 The cards generate money! ✨ Buy better packs & flex your card collection! 👍 Like the game and join the group! 💻 Available on PC, Mobile, & Tablet! 💬 Tags: Anime Game, Anime Simulator, Anime Card, Anime Cards, Anime RNG, Anime Tycoon, Card Collection, Manga, Super Hero, Villain, Magic, Anime

Last updated by the developer 30 Jan 2026, 18:41 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
2,171,300
lifetime visits
98%
liked (27,642 👍 / 624 👎)
19,556
favourites (9.0 per 1k visits)
19 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Card Luck
249 R$
x2 Card XP
179 R$
x2 Card Luck
149 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Anime Collector · collection912,134 · 100.0% win
Advanced Collector ($1k/s) · collection348,131 · 48.2% win
Pro Collector ($100k/s) · collection43,149 · 4.8% win
Prestige Collector ($1M/s) · collection16,832 · 0.00% win
God Collector ($100M/s) · collection622 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3798no change
24 Aug 2026, 08:4998no change
14 Aug 2026, 08:4798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.