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[9R ALL]+1 Speed Car Escape

[9R ALL]+1 Speed Car Escape

A Roblox experience owned by Car Evolution Inc.

RacingENobstacle coursepolice chasevehicle customization

[9R ALL]+1 Speed Car Escape is a racing experience created on 2025-12-19. It currently has 64 players. The game has accumulated 28,355,162 lifetime visits and 99,386 favorites. User engagement shows a 96% like percentage. The description highlights mechanics including speed training, fuel collection, obstacle navigation, police escapes, and wing unlocks.

Description (written by the developer; not a statement by this register)

🏎️ WELCOME TO +1 SPEED CAR ESCAPE! 🎮 HOW TO PLAY: ⚡ Train your Speed: Train to gain more speed! ⛽ Collect Fuel: Keep your engine running! 🚧 Race: Navigate through challenging obstacle courses! 🚓 Escape: Outrun the POLICE CHASE! 🦋 Unlock: Collect awesome WINGS! 👍 Don't forget to LIKE and ⭐ FAVORITE to support the game! 👥 Join the community group for special rewards!

Last updated by the developer 23 Jul 2026, 06:17 UTC.

64
playing (measured 10 Aug 2026, 14:16 UTC)
28,355,162
lifetime visits
96%
liked (29,474 👍 / 1,279 👎)
100,603
favourites (3.5 per 1k visits)
19 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:16100first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+50 PetPack
9 R$
Luck_II
9 R$
Luck_I
9 R$
VIP
9 R$
2x Cash
9 R$
10x Train
9 R$
5x Train
9 R$
+3 PetEquiped
9 R$
FastOpen
9 R$
3x OpenEggs
9 R$
2x Train
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:0496no change
12 Oct 2026, 16:0396no change
2 Oct 2026, 16:0296no change
22 Sept 2026, 16:0196no change
12 Sept 2026, 15:5396no change
2 Sept 2026, 15:5196no change
23 Aug 2026, 15:3796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.