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Regretful Past

Regretful Past

A Roblox experience owned by Sody projects.

HorrorENhorrorsurvivalasymmetric multiplayer

Description (written by the developer; not a statement by this register)

For every sinful thing you have done, your actions and consequences has now caught up to you. now forever trapped, in their past regrets and actions. can you fight them off? or will you kill to numb the pain inside. SURVIVORS: Protect your teammates or stall the killers time. wait until the exit has opened. KILLERS: Kill them all, make sure no one is left. not even your closest friends or family.

Last updated by the developer 15 Aug 2026, 17:58 UTC.

0
playing (measured 25 Aug 2026, 08:49 UTC)
499
lifetime visits
100%
liked (8 👍 / 0 👎)
11
favourites (22.0 per 1k visits)
19 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 08:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome41 · 0.00% win
Map Testers! · welcome40 · 0.00% win
YOU PLAYED WITH THE OWNER! · social11 · 0.00% win
played with an TESTER! · social8 · 0.00% win
Played with the co owner! · social2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10025 August 2026 — 100 % liked15 September 2026 — 100 % liked25 August 202615 September 2026
2 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 12:52100no change
25 Aug 2026, 23:20100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.