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🪏Dig To Escape School

🪏Dig To Escape School

A Roblox experience owned by Josy x Soe.

AdventureENescapeco-opupgrade

Description (written by the developer; not a statement by this register)

🏫Welcome to Dig To Escape School 🪏 Dig a big hole to escape! ⬆️ Upgrade your block-carrying power. 🎨 Upgrade for your shovel! 🏃‍♂️💨 Upgrade your speed. 🤝 Work together as a team! Are you able to escape the school? 🌟 👍 Join the group + like the game for a bonus in-game!

Last updated by the developer 27 Dec 2025, 13:58 UTC.

0
playing (measured 10 Aug 2026, 21:32 UTC)
388,444
lifetime visits
92%
liked (2,389 👍 / 195 👎)
28,496
favourites (73.4 per 1k visits)
19 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
67 R$
x2 Carry
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Dig To Escape School · welcome277,629 · 21.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:1892no change
14 Aug 2026, 23:0592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.