Junk & Jurisdiction
A Roblox experience owned by Spoon is cheaper than change the whole fence.
ShooterENtactical shooterclan warfarerandomized city
Description (written by the developer; not a statement by this register)
You wake up in a city that you've never seen before. It is certainly not the same city you've been in last time. You are in, supposedly, a "safe" zone, but you know very well that there is no safe place here. There's only one option for stragglers like you: Wealth through a stream of lead fired directly at your competition. Engage in hectic, realistic, spontaneous gunfights that can spur into chaos from the tiniest spark of tension. Take over businesses. Form clans. Work with your friends or random people. Features a vaguely realistic health and gunplay system, clan-oriented gameplay, all set in a randomly generated city that changes with every server. No map is ever the same! CONTROLS: Z - Toggle attacking. E - Rack gun. R - Reload / target body part for medical purposes. Shift - Toggle jogging/walking. V - Kick. Chat commands include: 'pay <amount>', 'squad invite', 'squad accept', 'squad leave', 'squad kick <username>. Press `\~ to use the command bar if you cannot chat.
Last updated by the developer 27 Apr 2026, 22:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 03:36 | 63 | no change |
| 16 Aug 2026, 03:36 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.