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(P&C Battles)

(P&C Battles)

A Roblox experience owned by PEPSI WORLD.

Fighting & PvPENfightingcombatsimple mechanics

Description (written by the developer; not a statement by this register)

Welcome to P&C where you just fight, thats basiclay it.

Last updated by the developer 16 Jul 2026, 17:40 UTC.

0
playing (measured 13 Aug 2026, 16:50 UTC)
2,881
lifetime visits
100%
liked (7 👍 / 0 👎)
5
favourites (1.7 per 1k visits)
19 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played · welcome133 · 0.00% win
2.5K Visits · other22 · 0.00% win
Your Fate · other13 · 0.00% win
Coca cola Revenge · other13 · 0.00% win
500 visits · other12 · 0.00% win
Santa's award · other6 · 0.00% win
Admin Only · other4 · 0.00% win
kool ahhh badge · other3 · 0.00% win
MAYONNAISE ON AN ESCALATOR · other2 · 0.00% win
Spaze · other2 · 0.00% win
Basement... · secret1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10018 August 2026 — 100 % liked28 August 2026 — 100 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 11:35100no change
18 Aug 2026, 11:31100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.