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FIND THE 99 NIGHTS MORPH

FIND THE 99 NIGHTS MORPH

A Roblox experience owned by 6XX.

ObbyENmorphscollectionexploration

FIND THE 99 NIGHTS MORPH is an obby experience created on 2025-12-19. The game has accumulated 5,952,401 lifetime visits and 244,871 favorites. Currently, 48 players are active. The title holds a 70% like percentage. The description indicates gameplay involves finding monsters and collecting morphs.

Description (written by the developer; not a statement by this register)

The Monsters in 99 nights? have gotten lost all around the map — can you find them all? Explore, discover secrets, and collect every unique Monsters before your friends do! MORPHS! ✨ Unlock rare morphs, complete your collection, and uncover hidden Easter eggs! 💬 New updates every week — more morphs, more fun, more chaos! 👀 Tip: Don’t forget to leave a like 👍 and give feedback after playing — it helps a lot!

Last updated by the developer 21 May 2026, 19:13 UTC.

48
playing (measured 23 Aug 2026, 01:02 UTC)
5,952,401
lifetime visits
69%
liked (386 👍 / 172 👎)
251,385
favourites (42.2 per 1k visits)
19 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 01:0240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN PANEL
1,140 R$
OPEN ALL MORPHS
999 R$
GOD MOD
333 R$
CARPET
319 R$
JETPACK
229 R$
BUILD TOOL
219 R$
SLAP HAND
189 R$
GRAVITY
179 R$
SPEED
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO FIND THE 99 NIGHTS MORPH🔦 · welcome3,376,104 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.523 August 2026 — 70 % liked2 September 2026 — 70 % liked12 September 2026 — 69 % liked23 August 202612 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Sept 2026, 01:0369-1
2 Sept 2026, 01:0370no change
23 Aug 2026, 01:0370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.