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[🎠] Knockout! 🐧

[🎠] Knockout! 🐧

A Roblox experience owned by braxworks.

MinigamesENbattle royaleelimination

[🎠] Knockout! 🐧 is a survival experience created on 2025-12-19. It has recorded 1,039,026,801 lifetime visits and 17,077,079 favorites. Currently, 2,681 users are playing. The game holds a 96% like percentage. It features penguin-themed mechanics where players compete to be the last one standing on ice.

Description (written by the developer; not a statement by this register)

❌You can't see their aim ❌ You can't see their power ✅ Last one on the ice wins! 👊 Predict and out-maneuver to be the last penguin standing! 🐧 🏆 Unlock skins by winning ice! 🧊 Owning a private server gives you admin commands within them! ⚠️ New game – updates coming often! 👥 Join the group for updates & rewards: https://www.roblox.com/communities/5268948

Last updated by the developer 22 Oct 2026, 23:51 UTC.

976
playing (measured 26 Oct 2026, 04:50 UTC)
1,053,641,485
lifetime visits
96%
liked (2,721,830 👍 / 111,339 👎)
17,332,568
favourites (16.5 per 1k visits)
19 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4228,1424,2829765 October 202626 October 2026
500 measurements spanning 21 days, net +350. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 04:50976-458
26 Oct 2026, 03:501,434-285
26 Oct 2026, 02:501,719-519
26 Oct 2026, 01:502,238-393
26 Oct 2026, 00:502,631-5,511
25 Oct 2026, 23:508,142+2,486
25 Oct 2026, 22:505,656+1,427
25 Oct 2026, 21:504,229+281
25 Oct 2026, 20:503,948-88
25 Oct 2026, 19:504,036+506
25 Oct 2026, 18:503,530+542
25 Oct 2026, 17:502,988+108
25 Oct 2026, 16:502,880+22
25 Oct 2026, 15:502,858+148
25 Oct 2026, 14:502,710+94
25 Oct 2026, 13:502,616+71
25 Oct 2026, 12:502,545+431
25 Oct 2026, 11:502,114+286
25 Oct 2026, 10:501,828-43
25 Oct 2026, 09:501,871first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Carnival Premium Pass
499 R$
2x Ice
499 R$
VIP
299 R$
Carnival Pass Premium
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Ice! · welcome143,276,647 · 100.0% win
First Knockout · progression110,536,657 · 77.5% win
Bronze S1 · other93,154,356 · 0.00% win
First Win! · progression85,591,113 · 55.2% win
Bronze S2 · progression29,670,663 · 0.00% win
Silver S1 · other25,807,643 · 0.00% win
S3 Bronze · progression16,187,574 · 0.00% win
Gold S1 · other9,363,733 · 0.00% win
Silver S2 · progression4,049,347 · 0.00% win
Season 5 Bronze · other3,827,759 · 100.0% win
Knockout: Creator Showdown · other3,176,961 · 0.00% win
Emerald S1 · other2,826,736 · 0.00% win
S3 Silver · progression1,034,372 · 0.00% win
Diamond S1 · other1,033,490 · 0.00% win
Gold S2 · progression647,122 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 202626 October 2026
1556 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1556
Measured (UTC)% likedChange
26 Oct 2026, 04:5096no change
26 Oct 2026, 03:5096no change
26 Oct 2026, 02:5096no change
26 Oct 2026, 01:5096no change
26 Oct 2026, 00:5096no change
25 Oct 2026, 23:5096no change
25 Oct 2026, 22:5096no change
25 Oct 2026, 21:5096no change
25 Oct 2026, 20:5096no change
25 Oct 2026, 19:5096no change
25 Oct 2026, 18:5096no change
25 Oct 2026, 17:5096no change
25 Oct 2026, 16:5096no change
25 Oct 2026, 15:5096no change
25 Oct 2026, 14:5096no change
25 Oct 2026, 13:5096no change
25 Oct 2026, 12:5096no change
25 Oct 2026, 11:5096no change
25 Oct 2026, 10:5096no change
25 Oct 2026, 09:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

31,388,888
YouTube views across 25 matched videos

Most-viewed match: “Juggernaut Broguin Fails in Penguin Knockout #roblox #penguinknockout”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 16 Aug 2026, 03:20 UTC.

Reddit buzz

15 posts found over the last year.

Top post: “KNOCK KNOCK” — 2,385 upvotes, 40 comments in r/roblox.