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Faster Each Step!

Faster Each Step!

A Roblox experience owned by SuperFUN +.

ObbyENspeed incrementobstacle coursemultiplier

Description (written by the developer; not a statement by this register)

⚡ Welcome to +1 Speed Faster Each Step⚡ How to play: 👟 Every step gives you +1 Speed! 🏆 Conquer challenging obstacle stages 💨 Speed across the map to become even faster ⚡ Unlock powerful multipliers and rise to the top as the FASTEST PLAYER --- 👥 Join the group to earn rewards and stay updated! tags: +1 Speed, Speed, Steps, Obby, Race, Fast, +1, Escape

Last updated by the developer 21 Jul 2026, 03:11 UTC.

0
playing (measured 10 Aug 2026, 19:46 UTC)
393,354
lifetime visits
96%
liked (3,568 👍 / 158 👎)
6,014
favourites (15.3 per 1k visits)
19 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:461first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome190,055 · 0.00% win
Rebirthed · progression55,090 · 0.00% win
Invite Friend · social1,237 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 September 2026 — 96 % liked14 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 02:4896no change
14 Aug 2026, 23:0296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.