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Infected

Infected

A Roblox experience owned by Cold Studio.

HorrorENhorrorsurvivalasymmetric multiplayer

Description (written by the developer; not a statement by this register)

The infected are tasked with eliminating all the survivors, and the survivors are tasked with surviving the night. If the survivors are eliminated the infected win, if the time runs out the survivors win. Good luck. This game is best played in larger servers of 15 or more players. Though it is available to play in smaller ones. Development of this game was discontinued in 2019 after bugs broke it. But it has been recently fixed and re-enabled. Development probably will not continue as the scripting is rather outdated.

Last updated by the developer 4 Jun 2020, 04:00 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
160,564
lifetime visits
57%
liked (942 👍 / 705 👎)
2,842
favourites (17.7 per 1k visits)
1 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Not first!
750 R$
VIP
300 R$
x2 Vote Power
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Apocalypse Survived · progression18,531 · 0.00% win
Infected · other14,367 · 0.00% win
Level 10 · progression46 · 0.00% win
Epic · other28 · 0.00% win
Unboxer · collection19 · 0.00% win
Nuclear · other13 · 0.00% win
Spooky Scary Skeleton · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.