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Love and Magix

Love and Magix

A Roblox experience owned by Love and Magix.

RoleplayENWinx ClubMagicRoleplay

Description (written by the developer; not a statement by this register)

Welcome to the Love & Magix Test Workspace. This environment is used for testing new features, content, and systems before official release. Public test sessions may be hosted here periodically. Features, assets, and gameplay elements are subject to change without notice. - Developed by Faerietale Works. - ✨ Inspired by the magical universe of Winx Club. Winx Club © Rainbow S.p.A. All rights belong to their respective owners. Love & Magix is an fan project and is not affiliated with or endorsed by Rainbow S.p.A. 💗🌈

Last updated by the developer 2 Aug 2026, 20:29 UTC.

83
playing (measured 10 Aug 2026, 21:18 UTC)
298,196
lifetime visits
91%
liked (820 👍 / 82 👎)
4,980
favourites (16.7 per 1k visits)
19 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:1836first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

payment
429 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

91939215 August 2026 — 93 % liked25 August 2026 — 92 % liked4 September 2026 — 92 % liked14 September 2026 — 92 % liked24 September 2026 — 91 % liked4 October 2026 — 91 % liked14 October 2026 — 91 % liked24 October 2026 — 91 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:1991no change
14 Oct 2026, 05:1991no change
4 Oct 2026, 05:1891no change
24 Sept 2026, 05:1791-1
14 Sept 2026, 03:2292no change
4 Sept 2026, 03:2192no change
25 Aug 2026, 02:3392-1
15 Aug 2026, 02:3393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.