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❤️ESCAPE MIRA & JINU KPOP DAYCARE

❤️ESCAPE MIRA & JINU KPOP DAYCARE

A Roblox experience owned by cinnamonroll obby 2.

RoleplayENK-popRoleplayAnime-inspired

The Roblox experience 'ESCAPE MIRA & JINU KPOP DAYCARE' is a roleplay game created on December 20, 2025. It has accumulated 1,514,266 lifetime visits and 219,638 favorites. Currently, three users are playing. The experience holds a 66% like percentage. The description references characters such as Mira, Jinu, and Saja Boys.

Description (written by the developer; not a statement by this register)

🎤❤️Escape MIRA & JINU KPOP Daycare 📦If you enjoy the game please leave a like and favorite Thanks :DD💟 🎬Tags (Ignore): Baby Saja, KPop Demon Hunter, Abby Saja, Jinu, Mystery Saja, Mira, Rumi, Zoey, Saja Boys

Last updated by the developer 10 Jan 2026, 20:29 UTC.

3
playing (measured 11 Aug 2026, 09:36 UTC)
1,514,266
lifetime visits
67%
liked (116 👍 / 58 👎)
221,969
favourites (146.6 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword
799 R$
Admin
499 R$
Laser Gun
499 R$
Golden CARPET
499 R$
Rainbow Carpet
449 R$
Double Jump
299 R$
Pompous Cloud
299 R$
boombox
249 R$
Golden Gloves
199 R$
Fusion Coil
199 R$
Grapple Hook
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$
healing potion
48 R$
swag bundle
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED · welcome1,058,983 · 100.0% win
Chase Escaper ! · other937,992 · 100.0% win
FINAL STAGE · progression148,417 · 35.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

666766.514 August 2026 — 66 % liked24 August 2026 — 67 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:1567+1
14 Aug 2026, 12:0866first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.