❤️ESCAPE MIRA & JINU KPOP DAYCARE
A Roblox experience owned by cinnamonroll obby 2.
RoleplayENK-popRoleplayAnime-inspired
The Roblox experience 'ESCAPE MIRA & JINU KPOP DAYCARE' is a roleplay game created on December 20, 2025. It has accumulated 1,514,266 lifetime visits and 219,638 favorites. Currently, three users are playing. The experience holds a 66% like percentage. The description references characters such as Mira, Jinu, and Saja Boys.
Description (written by the developer; not a statement by this register)
🎤❤️Escape MIRA & JINU KPOP Daycare 📦If you enjoy the game please leave a like and favorite Thanks :DD💟 🎬Tags (Ignore): Baby Saja, KPop Demon Hunter, Abby Saja, Jinu, Mystery Saja, Mira, Rumi, Zoey, Saja Boys
Last updated by the developer 10 Jan 2026, 20:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 09:36 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:15 | 67 | +1 |
| 14 Aug 2026, 12:08 | 66 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.