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💦 Manu! (UPD)

💦 Manu! (UPD)

A Roblox experience owned by Manu Masters.

ObbyENparkourobstacle coursetricks

Description (written by the developer; not a statement by this register)

Manu! 💦 Get ready to master the ultimate manu experience! Jump, dive, and launch yourself into insane tricks to see how big of a splash you can make. 🏷️Codes: ManuSzn Manu! CheeHoo Churr FREEROLLS LUCKY FREE10 🎛️Controls: F = First Person Ctrl = Sprint Left Shift = Shiftlock tags: manu, nz, australia, new zealand, manu masters, manu mayhem, manu!

Last updated by the developer 22 Jul 2026, 13:31 UTC.

0
playing (measured 10 Aug 2026, 17:35 UTC)
222,022
lifetime visits
88%
liked (212 👍 / 28 👎)
11,960
favourites (53.9 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] 2x Manus
199 R$
[👑] VIP
149 R$
[OP] 2X ROLL LUCK
149 R$
[⌛LIMITED] Time Bomb
99 R$
[OP!] BOTTLE POP
99 R$
[OP] 2x Jump
79 R$
[OP!] Teleporter
49 R$
[FAST] 2x Sprint
49 R$
[TROLL!] POOL NOODLE
29 R$
Auto Roll
29 R$
[MUSIC] Boom Box
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome118,220 · 100.0% win
?? · other5,619 · 0.00% win
Perfect Green! · other1,305 · 29.1% win
Legendary Dive · progression795 · 21.4% win
Mythic Pull · collection92 · 0.00% win
Born Again · progression39 · 0.00% win
Quest Master · progression17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.515 August 2026 — 88 % liked4 September 2026 — 88 % liked14 September 2026 — 89 % liked4 October 2026 — 89 % liked14 October 2026 — 89 % liked24 October 2026 — 88 % liked15 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:0388-1
14 Oct 2026, 08:0289no change
4 Oct 2026, 08:0189no change
14 Sept 2026, 05:4789+1
4 Sept 2026, 05:3888no change
15 Aug 2026, 03:3388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.