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The Seasonal Wallhop Tower

The Seasonal Wallhop Tower

A Roblox experience owned by Dhie's Studio.

ObbyENparkourtower climbskill-based

Description (written by the developer; not a statement by this register)

Test your wallhop skills in The Seasonal Wallhop Tower! This tower has 6 seasons as you go higher: - Summer 🍃 - Summer Beach ☀️ - Winter ❄️ - Autumn 🍂 - Spring 🌸 - Monsoon 🌧️ [STUFF TO DO]: While going up the tower, you'll find Coins along the way that you can collect to purchase useful gears from the Gears section in the Shop 🛒 Once you make it to the top you'll get a Win 🏆 Wins also allow you to unlock Halos from the Shop. Improve your wallhop skills at the VERY customisable Practice Area 📊 And there is a lot more else in this game so try it out! [CREDITS]: - xZeyn/Dhie (@dhiebhielie) OWNER | BUILDER - Fresh Banana (@Sleepopepo) MAIN PROGRAMMER | UI DESIGNER | BUILDER (REWORKER) - LBot (@edmihaiprecup) PROGRAMMER (Leaderboards) - To ALL Testers - Thumbnail/Icon Art by Fresh Banana's Sibling :) Thanks for playing! *THIS GAME IS STILL IN BETA, MAY CONTAIN BUGS!* #obby #tower #wallhop #pro #skill #parkcore #practice #hard #platformer #towerobby #seasons

Last updated by the developer 10 Jul 2026, 10:11 UTC.

0
playing (measured 11 Aug 2026, 08:52 UTC)
1,242
lifetime visits
100%
liked (19 👍 / 0 👎)
19
favourites (15.3 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun (VERY OP)
399 R$
VIP Admin
45 R$
X2 Coins (Permanent)
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome206 · 0.00% win
Met the Owner · social25 · 0.00% win
First Win · progression23 · 0.00% win
Pro Wallhoper · collection15 · 0.00% win
Good Boii · other15 · 0.00% win
100 Studs · other13 · 0.00% win
Scary Guy · other12 · 0.00% win
Zith Boombox · other5 · 0.00% win
Troller · social1 · 0.00% win
Donator · other0 · 0.00% win
100 Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10019 August 2026 — 100 % liked29 August 2026 — 100 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 14:05100no change
19 Aug 2026, 13:35100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.