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🎆 (V0.2.1) ⛓️‍💥 BreakState 🏛️ [ALPHA]

🎆 (V0.2.1) ⛓️‍💥 BreakState 🏛️ [ALPHA]

A Roblox experience owned by We The Fellas.

Tower defenseENzombie apocalypsetower defensesurvival

Description (written by the developer; not a statement by this register)

In ALPHA development, all development decisions are subject to change. You're awake amidst a zombie apocalypse. Strategize your defenses with different fortifications to fend off waves of undead in this tower-defense survival game! Will you make it out alive? Consider rating our game /w feedback to help us improve it! BreakState Changelog V0.2.1 - Added FireworkLauncher ($2,500 for the Contract) - Added WoodenSpikes - Added WoodenBeams - Added GlueTraps - Added TripWire - Fixed bugs - Nerfed Cannon & Barbed Wire - Full Changelog in the server. Developers: @epickiller6662 @James_Chan Join the group or Evaded Corporation to get an additional +40 Scrap for each match! Premium players get an additional +60 Scrap for each match! (Development has been paused temporarily.) (No console support available right now.)

Last updated by the developer 2 Aug 2026, 00:35 UTC.

0
playing (measured 26 Aug 2026, 13:08 UTC)
317
lifetime visits
78%
liked (7 👍 / 2 👎)
5
favourites (15.8 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 13:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Looting Goods · collection13 · 0.00% win
Barricader · other11 · 100.0% win
First Night In · progression9 · 0.00% win
Riot Control · progression7 · 0.00% win
Extreme Scavenging · progression5 · 0.00% win
Unidentified Hostilities. · other5 · 0.00% win
Electrifying Investment · other5 · 0.00% win
Quarantine Complier · progression5 · 0.00% win
Citywide Lockdown · progression5 · 0.00% win
BreakState · progression4 · 0.00% win
Certified Survivor · progression3 · 0.00% win
City Crumbler · progression3 · 0.00% win
Citywide Curfew · progression2 · 0.00% win
The Solo Resistance · progression1 · 0.00% win
Claustrophobia · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.