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Be a Knife 🔪

Be a Knife 🔪

A Roblox experience owned by Be a Knife [GROUP].

SimulatorENcutting simulatorprogressioncustomization

Description (written by the developer; not a statement by this register)

🔪 WELCOME to Be a Knife! 🍉 CUT things to get Sharpening! 💰 TRANSFORM Sharpening into Coins! 🌎 USE COINS to buy new Worlds and Upgrades, or to get more Strength to cut more things! 👚 CUSTOMIZE your knife! 🌈 COLLECT relics and get rich! 👑 CLIMB on the leaderboard to become the BEST KNIFE! 🎁 JOIN the group to get a SPECIAL KNIFE SKIN for FREE! ❤️ If you enjoy the game, leave a Thumbs Up👍, Favorite⭐, and a Follow🔔 to know when the new updates drop! 😊 With love and affection from @eubatex and @GodMarlin

Last updated by the developer 7 Aug 2026, 15:10 UTC.

0
playing (measured 11 Aug 2026, 03:51 UTC)
22,383
lifetime visits
71%
liked (34 👍 / 14 👎)
2,230
favourites (99.6 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hairdryer
49 R$
Scissors
49 R$
Chainsaw
49 R$
Coins Rain
49 R$
2x Sharpening
49 R$
Watermelon
49 R$
2x Walk Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 1 - "Fruits" · progression17,689 · 0.00% win
World 2 - "School" · progression328 · 0.00% win
World 3 - "Candy" · progression140 · 0.00% win
World 4 - "Universe" · progression95 · 0.00% win
World 5 - "Aquatic" · progression79 · 0.00% win
World 6 - "Roblox" · progression64 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.516 August 2026 — 70 % liked25 October 2026 — 71 % liked16 August 202625 October 2026
2 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 09:3771+1
16 Aug 2026, 07:4770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.