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Be a Knife πŸ”ͺ

Be a Knife πŸ”ͺ

A Roblox experience owned by Be a Knife [GROUP].

SimulatorENcutting simulatorprogressioncustomization

Description (written by the developer; not a statement by this register)

πŸ”ͺ WELCOME to Be a Knife! πŸ‰ CUT things to get Sharpening! πŸ’° TRANSFORM Sharpening into Coins! 🌎 USE COINS to buy new Worlds and Upgrades, or to get more Strength to cut more things! πŸ‘š CUSTOMIZE your knife! 🌈 COLLECT relics and get rich! πŸ‘‘ CLIMB on the leaderboard to become the BEST KNIFE! 🎁 JOIN the group to get a SPECIAL KNIFE SKIN for FREE! ❀️ If you enjoy the game, leave a Thumbs UpπŸ‘, Favorite⭐, and a FollowπŸ”” to know when the new updates drop! 😊 With love and affection from @eubatex and @GodMarlin

Last updated by the developer 7 Aug 2026, 15:10 UTC.

0
playing (measured 11 Aug 2026, 03:51 UTC)
22,383
lifetime visits
70%
liked (33 πŸ‘ / 14 πŸ‘Ž)
2,215
favourites (99.0 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Watermelon
49 R$
Hairdryer
49 R$
Scissors
49 R$
Chainsaw
49 R$
Coins Rain
49 R$
2x Walk Speed
49 R$
2x Sharpening
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 1 - "Fruits" Β· progression17,450
World 2 - "School" Β· progression318
World 3 - "Candy" Β· progression137
World 4 - "Universe" Β· progression93
World 5 - "Aquatic" Β· progression77
World 6 - "Roblox" Β· progression62

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.