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Abnormal Soul Ops Game

Abnormal Soul Ops Game

A Roblox experience owned by The Abnormal Ops Group.

OtherENhorrorreworksensory warnings

Description (written by the developer; not a statement by this register)

flashing lights warning for those who have epilepsy recommended to play with 3 volume there are loud sounds game is old and slowly getting reworked

Last updated by the developer 5 Aug 2026, 05:45 UTC.

0
playing (measured 13 Aug 2026, 16:05 UTC)
10,630
lifetime visits
73%
liked (30 👍 / 11 👎)
49
favourites (4.6 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

heh (donation purposes)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

minimum wage · other235 · 0.00% win
[UNOBTAINABLE] alpha badge wow · other221 · 0.00% win
errors detained · other215 · 0.00% win
badge of GREED GREED GREEED GREED AVARICE · other214 · 0.00% win
obtained tier 1 · progression182 · 0.00% win
obtained tier 2 · progression127 · 0.00% win
obtained tier 3 · progression99 · 0.00% win
obtained tier 4 · progression91 · 0.00% win
save uncorrupted · other91 · 0.00% win
obtained tier 5 · progression74 · 0.00% win
obtained tier 6 · progression61 · 0.00% win
obtained tier 7 · progression29 · 0.00% win
(OLD) a false god · other22 · 0.00% win
[???] "sword" duelist · other18 · 0.00% win
obtained tier 8 · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.