[ UPDATE ] Jazz and Chill
A Roblox experience owned by PanapoKS's Community.
Social & hangoutENsocialroleplaychill
Description (written by the developer; not a statement by this register)
Version 3.9.1 **ADDED / REMOVED:** Implemented all animations to every NPC. New dynamic sky comes with new settings. New enterable apartment building with light switches systems. New/replaced gallery pictures. Changed Jazz Bar music playlist. New bathroom mirror from Jazz Bar. **FIXED:** We've fixed door collisions, improved the overall in-game and image localization, fixed duplicate drink displays, resolved several other issues that were previously present, and significantly improved overall performance and optimization. From now on, you'll start in third-person view when you spawn to help avoid confusion. - If you would like to contribute to the development, please provide us with suggestions or feedback on our communication server. If you like the style of the game, feel free to leave a like too! :D Version 3.4.9 alpha
Last updated by the developer 11 Aug 2026, 20:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 10:38 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.