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Superman Ultimate [ALPHA]

Superman Ultimate [ALPHA]

A Roblox experience owned by BN | Birinciyim Network.

RoleplayENsuperheroopen-worldpvp

Description (written by the developer; not a statement by this register)

🦸‍♂️ SUPERMAN — ALPHA 🦸‍♂️ Experience what it truly means to be Superman. Fly freely across a massive open world, stop crimes in progress, battle other players, and explore beyond Earth into space. This game focuses on realistic-feeling movement, combat, and abilities, aiming to deliver an immersive Superman experience on Roblox. 🔥 Features • Free Roam open-world gameplay • PvP battles with other players • Crime events and world interactions • Space exploration • Hidden Easter eggs to discover • Multiple game modes (Free Roam, PvP, Story in development) 🧪 ALPHA RELEASE This is an early Alpha version. Bugs, changes, and improvements are expected. Your feedback will help shape the future of the game. F to fly , E to laser, G to freeze breath, right click to lock on players, left click for basic attacks. Credits: *Modeler: Bomber01Z *Scripter: Ow0

Last updated by the developer 24 Jan 2026, 21:05 UTC.

0
playing (measured 13 Aug 2026, 05:31 UTC)
5,312
lifetime visits
91%
liked (63 👍 / 6 👎)
109
favourites (20.5 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Man of Steel
850 R$
Homelander
780 R$
Omni Man
750 R$
Earth X Superman
575 R$
Dark Superman
550 R$
One Million Superman
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

More Than a Hero · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919492.517 August 2026 — 94 % liked16 September 2026 — 94 % liked7 October 2026 — 92 % liked17 October 2026 — 91 % liked27 October 2026 — 91 % liked17 August 202627 October 2026
5 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 00:3591no change
17 Oct 2026, 00:3491-1
7 Oct 2026, 00:3292-2
16 Sept 2026, 21:5194no change
17 Aug 2026, 21:3594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.