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Unanchorment [legacy]

Unanchorment [legacy]

A Roblox experience owned by Rewritten Source.

SurvivalENsurvivalclassic mapslast one alive

Description (written by the developer; not a statement by this register)

Be the last one alive in a quickly deteirorating modified version of a classic map! Credits: TheOriginalDaniel - Owner/Modeler/Badge Icons LunarEcl1ps3 - Scripter/Badge Icons/Music BlueMoon - Badge Icons/Tester Classic maps made by their respective owners. This includes Super Tower, Crossroad, Roblox HQ, Haunted Mansion, Rocket Arena, Glass Houses, Control Point, Chaos Canyon, & Raven Rock.

Last updated by the developer 17 Jun 2026, 23:18 UTC.

0
playing (measured 14 Aug 2026, 15:22 UTC)
1,531
lifetime visits
89%
liked (25 👍 / 3 👎)
8
favourites (5.2 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Visitor · welcome188 · 0.00% win
Abysmal Demise · other142 · 0.00% win
King of This Eroding Hill · progression89 · 0.00% win
By the Skin of Your Teeth · other70 · 0.00% win
Special Circumstances · other66 · 0.00% win
Bounding Boxed · secret43 · 0.00% win
Baby Steps · progression37 · 0.00% win
Great Strategist · progression11 · 0.00% win
True Chaos Canyon · progression5 · 0.00% win
Twofold Terror · progression4 · 0.00% win
Predictable Fate · progression3 · 0.00% win
Genesis · progression1 · 0.00% win
Unpredictable Fate · progression0 · 0.00% win
Paranormal Activities · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.