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Connect 4! [✨UPD]

Connect 4! [✨UPD]

A Roblox experience owned by Mountain Studio!.

PuzzleENboard gamestrategycompetitive

Description (written by the developer; not a statement by this register)

Drop your pieces. Outsmart your rival. Win. Connect Four gets a full makeover with a massive lobby where you can watch live matches, challenge anyone at any table, and play your way. 🎮 GAME MODES Classic, Flip, Power-Ups, No-Connect, Pop-Out, Multiline — mix and match with the Multi-Gamemode pass. ⚡ POWER-UPS Bomb, Anvil, Thunder, Stone, Brick — turn the board upside down with a single piece. 🤖 STORY MODE Four bots. Each harder than the last. Defeat them all to prove you're the best. 🏆 RANKED PLAY Climb the ELO leaderboard. Track your wins, losses, streaks, and draws. 🎨 CUSTOMIZE EVERYTHING Your pieces, your table, your chairs — unlock exclusive items in the rotating daily shop. ⭐ Please consider liking and supporting this experience if you want to see more!⭐ 🚨 [Early BETA] 🚨 Ongoing updates are in progress! Expect continuous minor improvements. Tags: four in a row, connect four, connect 4, board game, strategy, puzzle, 1v1, competitive, multiplayer, ranked, classic game

Last updated by the developer 11 Aug 2026, 10:56 UTC.

0
playing (measured 12 Aug 2026, 05:47 UTC)
54,892
lifetime visits
82%
liked (71 👍 / 16 👎)
309
favourites (5.6 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:4716first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Multi Gamemodes
199 R$
Shop Ticket
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Not A Bot · other14,975 · 95.2% win
Prodigy In Training · other10,640 · 33.3% win
Rotation Master · other1,541 · 4.8% win
Man Overboard! · other1,311 · 0.00% win
On A Roll · other1,244 · 33.3% win
PvP Specialist · other909 · 4.8% win
Empowered · other641 · 19.0% win
Steady Eye · other569 · 0.00% win
That's a Deal · other302 · 0.00% win
Strategic Failure · other149 · 0.00% win
Line Stacker · other131 · 0.00% win
Hardware Error · other120 · 0.00% win
Unstoppable · other41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.515 August 2026 — 81 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:3682+1
15 Aug 2026, 17:3581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.