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Hidden Shot (Quests)

Hidden Shot (Quests)

A Roblox experience owned by slow games...

ShooterENshooterquestblind mechanics

Description (written by the developer; not a statement by this register)

Welcome to Hidden Shot, a game where both you and your enemies don't know where to aim, until it's too late. Join the group for an exclusive chat tag! Special thanks to Blind Shot for the inspiration. Credits to SmellyO90

Last updated by the developer 8 Aug 2026, 04:34 UTC.

0
playing (measured 12 Aug 2026, 19:23 UTC)
88,437
lifetime visits
63%
liked (48 👍 / 28 👎)
38
favourites (0.4 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cowboy
799 R$
Nuke King
499 R$
Bullet Pierce
399 R$
VIP
399 R$
Bombarder
399 R$
Healer
299 R$
Double Cash
299 R$
Protector
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome63,279 · 0.00% win
1st Blood · other23,552 · 0.00% win
1st Win · progression13,184 · 0.00% win
Bombarder · other3,824 · 0.00% win
Parkour Pro · progression3,647 · 0.00% win
10 Kills · progression3,055 · 0.00% win
Protector · other2,908 · 0.00% win
5 Wins · progression2,531 · 0.00% win
Nuke King · other1,002 · 0.00% win
25 Kills · other716 · 0.00% win
Luck's on your side · other465 · 0.00% win
15 Wins · progression298 · 0.00% win
50 Kills · progression176 · 0.00% win
25 Wins · progression92 · 0.00% win
Apple of my Eye · other73 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.