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ANNABELLE PRISON RUN! (Obby)

ANNABELLE PRISON RUN! (Obby)

A Roblox experience owned by wifi money..

ObbyENObbyParkourFamily Friendly

ANNABELLE PRISON RUN! (Obby) is an obby experience created on 2025-12-20. It has accumulated 1,045,789 lifetime visits and 158,665 favorites. Currently, 10 players are active. The game holds a 59% like percentage. It features obstacle-based gameplay with 25 stages.

Description (written by the developer; not a statement by this register)

ANNABELLE PRISON RUN! (Obby) 👍 Like and ⭐ Favorite to support the game. Complete 25 obstacle stages and reach the end of the course. Jump across platforms and complete simple parkour challenges. Play solo or with friends. Improve your best time and view your results on the leaderboard. This game features obstacle-based gameplay and is intended for all ages. Tags: Obby, Parkour, Platformer, Stages, Fun, Family Friendly

Last updated by the developer 7 Aug 2026, 02:27 UTC.

10
playing (measured 10 Aug 2026, 14:36 UTC)
1,045,789
lifetime visits
58%
liked (274 👍 / 197 👎)
168,807
favourites (161.4 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:365first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Commands
399 R$
VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome812,236 · 100.0% win
Completed ANNABELLE'S PRISON RUN! · progression41,362 · 15.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

585958.514 August 2026 — 59 % liked24 August 2026 — 59 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:1958-1
24 Aug 2026, 15:1859no change
14 Aug 2026, 15:1859first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.