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Cart Ride into Pregnant Artful!

Cart Ride into Pregnant Artful!

A Roblox experience owned by toothpaste boy fan club.

ObbyENcart rideobbyretro

Description (written by the developer; not a statement by this register)

[SERVER SHUTDOWN = UPDATE... we update a lot heh] 🚨🚨🚨update lgo🚨🚨🚨 -added juan 🪄 And for my next trick... The Toothpaste Boy Fanclub is not responsible for seizures or brain damage resulting in playing this Roblox Experience. Have fun! Don't forget to like and favorite! Please, our children are starving. We are poor, please, I beg you. We're deep in debt. tags : die of death, artful, pursuer, retro, retroslop, dod, asym, killdroid, harken, badware, cart killer 2000, cart, cart ride, cartride, obby, die of death cart ride, die of death cartride, die of death obby, dod cart ride, dod cartride, dod obby, forsaken, forsaken cart ride, forsaken cartride, forsaken obby

Last updated by the developer 12 Jun 2026, 14:50 UTC.

0
playing (measured 27 Aug 2026, 14:00 UTC)
4,978
lifetime visits
87%
liked (82 👍 / 12 👎)
154
favourites (30.9 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thank you for playing. Our children will be fed. · welcome2,802 · 100.0% win
You've completed the cart ride! · progression614 · 0.00% win
You've completed the obby! · progression370 · 0.00% win
You've completely wasted your time! · progression144 · 0.00% win
You've met Connor! · other21 · 0.00% win
You've met Simon! · other20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

87898827 August 2026 — 89 % liked6 September 2026 — 88 % liked16 September 2026 — 88 % liked27 September 2026 — 88 % liked17 October 2026 — 87 % liked27 August 202617 October 2026
5 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 02:3587-1
27 Sept 2026, 02:0288no change
16 Sept 2026, 23:1588no change
6 Sept 2026, 23:0888-1
27 Aug 2026, 23:0189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.