¿Me amo?
A Roblox experience owned by Mafichs-Studios.
Description (written by the developer; not a statement by this register)
Habrá personas que te sigan en tu viaje, donde en este lugar eres especial, y siempre serás especial para todos. Este juego fue creado con la intención de hacer que la gente se sienta mejor con citas de la vida real. Espero que mi mejor amigo lo juegue. Te amo Por Byte_L335 ][ Inspirado en Oobja. Este juego está mal programado; espera cualquier tipo de error. Nueva actualización: Soluciones para el área de problemas y el final del juego.
Last updated by the developer 2 May 2026, 19:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Oct 2026, 02:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.