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Input Delay (Obby)

Input Delay (Obby)

A Roblox experience owned by RoomyBloom Studios.

ObbyENtiming-basedskill challengedelay mechanic

Description (written by the developer; not a statement by this register)

Think you have good timing? Think again. In Input Delay, every move you make happens seconds later. Jumping and walking are all delayed, forcing you to plan before you act. One wrong move and gravity wins. 🕹️ Features: - Delayed movement & jumping - Skill-based obby gameplay - Simple concept, challenging execution - Works on PC, mobile, and tablet - Perfect for speed runners and rage-quitters 😈 Roblox Premium provides additional skip benefits. (2 skips every 5 minutes instead of 1) Can you adapt to the delay… or will it break you? Update Log 1/23/26: Added more than 70 levels Bug and UI fixes

Last updated by the developer 17 Feb 2026, 19:18 UTC.

0
playing (measured 20 Aug 2026, 17:19 UTC)
1,427
lifetime visits
69%
liked (9 👍 / 4 👎)
6
favourites (4.2 per 1k visits)
21 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Level Skips
750 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,220 · 0.00% win
Beat Easy · progression298 · 0.00% win
Beat Normal · progression109 · 0.00% win
Beat Medium · progression53 · 0.00% win
Beat Hard · progression33 · 0.00% win
Beat Extreme · progression28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.