CANDELA 🎉
A Roblox experience owned by NewWave, Studios.
Social & hangoutENmusicsocial hangoutdance
CANDELA is a social-hangout experience created on 2025-12-21. It currently has 379 players. The game has accumulated 8,487,155 lifetime visits and 28,141 favorites. User engagement metrics show a 91% like percentage. The experience supports multiple devices and includes tags such as party, music, and social hangout.
Description (written by the developer; not a statement by this register)
👋🏻 welcome to CANDELA! 🎵 Play your favorite music 💃🏻 Sync your dances with friends 🌎 Explore every corner of the map Device Compatibility: 💻📱🎮 🎁 Join our Roblox group to unlock an exclusive tool in-game! 🔥 Thank you for playing and supporting CANDELA ❤️🔥 Tags: Party, Candela, Fire, Fiesta, Club, RP, Social, Hangout, Music, House, Classic, Showcase, Friends
Last updated by the developer 5 Sept 2026, 02:45 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 12:50 | 291 | -42 |
| 5 Sept 2026, 11:50 | 333 | -117 |
| 5 Sept 2026, 10:50 | 450 | -207 |
| 5 Sept 2026, 09:50 | 657 | -353 |
| 5 Sept 2026, 08:50 | 1,010 | -348 |
| 5 Sept 2026, 07:50 | 1,358 | -231 |
| 5 Sept 2026, 06:50 | 1,589 | -186 |
| 5 Sept 2026, 05:50 | 1,775 | +33 |
| 5 Sept 2026, 04:50 | 1,742 | +79 |
| 5 Sept 2026, 03:50 | 1,663 | +266 |
| 5 Sept 2026, 02:50 | 1,397 | +291 |
| 5 Sept 2026, 01:50 | 1,106 | +211 |
| 5 Sept 2026, 00:50 | 895 | +30 |
| 4 Sept 2026, 23:50 | 865 | +19 |
| 4 Sept 2026, 22:50 | 846 | +113 |
| 4 Sept 2026, 21:50 | 733 | +110 |
| 4 Sept 2026, 20:50 | 623 | -45 |
| 4 Sept 2026, 19:50 | 668 | +10 |
| 4 Sept 2026, 18:50 | 658 | +43 |
| 4 Sept 2026, 17:50 | 615 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 12:50 | 90 | no change |
| 5 Sept 2026, 11:50 | 90 | no change |
| 5 Sept 2026, 10:50 | 90 | no change |
| 5 Sept 2026, 09:50 | 90 | no change |
| 5 Sept 2026, 08:50 | 90 | no change |
| 5 Sept 2026, 07:50 | 90 | no change |
| 5 Sept 2026, 06:50 | 90 | no change |
| 5 Sept 2026, 05:50 | 90 | no change |
| 5 Sept 2026, 04:50 | 90 | no change |
| 5 Sept 2026, 03:50 | 90 | no change |
| 5 Sept 2026, 02:50 | 90 | no change |
| 5 Sept 2026, 01:50 | 90 | no change |
| 5 Sept 2026, 00:50 | 90 | no change |
| 4 Sept 2026, 23:50 | 90 | no change |
| 4 Sept 2026, 22:50 | 90 | no change |
| 4 Sept 2026, 21:50 | 90 | no change |
| 4 Sept 2026, 20:50 | 90 | no change |
| 4 Sept 2026, 19:50 | 90 | no change |
| 4 Sept 2026, 18:50 | 90 | no change |
| 4 Sept 2026, 17:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.