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Don't Press The Button Brainrot

Don't Press The Button Brainrot

A Roblox experience owned by FLASH | Studios.

SimulatorENbutton simulatorchaoscollect coins

Description (written by the developer; not a statement by this register)

In front of you there's a simple green button... it looks harmless, right? Don't press it. Because every time someone presses it... something totally unexpected happens! 😵 💰 Collect coins to buy weapons and power-ups!

Last updated by the developer 10 Mar 2026, 20:48 UTC.

0
playing (measured 16 Aug 2026, 17:23 UTC)
3,292
lifetime visits
45%
liked (5 👍 / 6 👎)
305
favourites (92.6 per 1k visits)
21 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Slap
999 R$
VIP PASS
699 R$
Normal Slap
499 R$
Rainbow Carpet
399 R$
Starter Kit
259 R$
Super Coil
249 R$
X2 money
249 R$
Gravity Coil
159 R$
Salamino Pinguino morph
149 R$
Tung Tung morph
149 R$
67 morph
149 R$
Tralalelo Tralala morph
149 R$
Ballerina Cappuccina morph
149 R$
Test
50 R$
Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

455047.518 August 2026 — 50 % liked27 October 2026 — 45 % liked18 August 202627 October 2026
2 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 13:2145-5
18 Aug 2026, 08:0650first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.